First create dictionary as I explained here.
In my case I've created TriggersDictionary.xaml, so my main window XAML looks like this:
<Window x:Class="PlayingWithResource.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary
Source= "TriggersDictionary.xaml">
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Window.Resources>
<Grid>
<Rectangle Style="{StaticResource styleWithTrigger}"></Rectangle>
</Grid>
</Window>
My style (TriggersDictionary.xaml)
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Style x:Key="styleWithTrigger" TargetType="Rectangle">
<Setter Property="Fill" Value="LightGreen" />
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Fill" Value="Red" />
</Trigger>
</Style.Triggers>
</Style>
</ResourceDictionary>
Here you can see property - this is event which will be executed as well as target type (in my case rectangle)
Example project you can download from here, and this article I wrote using this page.
----
2014-06-16 Update Properties which are supported for trigger, for rectangle, for example you can see here.