One more article in my list of articles about tree view expanding.

This time I will use story board from code behind. 

XAML:

<Window x:Class="TreeViewAutoExpand.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:viewModel="clr-namespace:TreeViewAutoExpand.ViewModel"
        xmlns:model="clr-namespace:TreeViewAutoExpand.Model"
        Title="MainWindow" Height="350" Width="525">
    <Grid>
        <Grid.Resources>
            <viewModel:TreeViewAutoExpandViewModel x:Key="TreeViewAutoExpandViewModel" />
        </Grid.Resources>
        <TreeView x:Name="MyTreeView" DataContext="{StaticResource TreeViewAutoExpandViewModel}" ItemsSource="{Binding TreeViewAutoExpandItems}" Loaded="MyTreeView_Loaded">
            <TreeView.ItemTemplate>
                <HierarchicalDataTemplate ItemsSource="{Binding Children}" DataType="{x:Type model:TreeViewAutoExpandModel}">
                    <TreeViewItem x:Name="myTreeViewItem" Header="{Binding Name}"/>
                </HierarchicalDataTemplate>
            </TreeView.ItemTemplate>
            
        </TreeView>
    </Grid>
</Window>

Code:

using System.Windows;

namespace TreeViewAutoExpand
{
  using System;
  using System.Windows.Controls;
  using System.Windows.Media.Animation;

  public partial class MainWindow : Window
  {
    public MainWindow()
    {
      InitializeComponent();
    }

    private void MyTreeView_Loaded(object sender, RoutedEventArgs e)
    {
      BooleanAnimationUsingKeyFrames bukf = new BooleanAnimationUsingKeyFrames();
      Storyboard.SetTargetProperty(bukf, new PropertyPath(TreeViewItem.IsExpandedProperty));

      Storyboard.SetTarget(bukf, MyTreeView);

      foreach (object item in MyTreeView.Items)
      {
        TreeViewItem currentContainer = (TreeViewItem)MyTreeView.ItemContainerGenerator.ContainerFromItem(item);
        if (currentContainer != null)
        {
          Storyboard.SetTarget(bukf, currentContainer);
        }
      }

      bukf.KeyFrames.Add(new DiscreteBooleanKeyFrame(false, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(0.0))));
      bukf.KeyFrames.Add(new DiscreteBooleanKeyFrame(true, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2.0))));

      Storyboard myStoryboard = new Storyboard();
      myStoryboard.Children.Add(bukf);
      myStoryboard.Begin();

    }
  }
}

Point of interest:

foreach (object item in MyTreeView.Items)
{
	TreeViewItem currentContainer = (TreeViewItem)MyTreeView.ItemContainerGenerator.ContainerFromItem(item);
	if (currentContainer != null)
	{
		Storyboard.SetTarget(bukf, currentContainer);
	}
}

This code I needed since I didn't know how to access tree view items from code behind.

Example download from here.